Monday 13 February 2017

Comparing music 2/20/17

Charles Hardy, Unit 73, 06/02/2017 task one and two

Sound design


The music in games matters a lot because it adds emotion and realistic affects that make the game feel more alive. These following games are fantastic examples of great music and I will be comparing the music in these games. 

Last of us main theme:



Dead heat (little big planet):



Both pieces of music tell different emotions and on different types of themes. There are different categories that you can judge and compare games. These are the category's to compare each of the games:

Theory of sound: 

The audio for little big planet sounds like it could be made in garage band, the beat is simple and the whole thing sounds easy to make with only a few instruments in the whole song. The last of us has is very realistic and in a interview with Gustavo Santaolalla(source 5) you can see that he used very advanced recording equipment and had a very large studio and it paid off. The sounds are very realistic and they really add to the other all experience to the game.

The wavelength for different games depends on how loud and how high pitch the sounds in the songs are:

Dead heat has a large amounts of waves and has a high frequency.


   
       
The last of us has less loud sounds and a lower frequency because of the different instruments used.




Psychology of sound:


The last of us makes the player feel alone, with an feel of dread that you don't get in most pieces of music. The background make you feel like there really is nothing left and the music really does make you think about the world and what has happened. It makes you also feel quite despondent which really helps the game set the mood for the story ahead.

Little big planet has makes the player feel happier as the music is cheerful yet it makes you feel like you are also in an intense boss battle that you need to be careful as the boss is attacking you. It has a weird mix to it as you want feel like you are in a boss battle but it is a fun family friendly game that is a cheerful experience.      

Audio environment:

The last of us has surround sound that allows the players to hear the sounds all around them. The player can also get a better feel for the game as the sounds sound more realistic which is what the game is going for in the first place. Surround sound also helps the game feel more alive as the game needs plays on it's intense atmosphere. This type of sound is also very important because you need it to listen to the hunters/clickers that could be around any corner in a game.


Little big planet does not need such surround sound because it is a chill outed game that does not require surround sound as the game is a simple game that does not need you listen to in game sounds. The stereo-sound is all the game needs because of the simple game with easy objectives.   

Sources:

Sources of sound:

The definition of "the sources of sound" is what was used to make the sounds, so here is a list of all the interments used in each of the songs:

The last of us:

Ronroco was used (a type of guitar)

dead heat:

trumpets
drums

these interments play a large role in the song.

Games music:


The last of us has fantastic music design that really adds to the overall experience to the game, the last of us has music that sounds very wild western, like a desert waste land that has nothing left, very similar to the city's that have nothing left in them. The music in the game is so well made to the emotions in the game that in each cut scene when the music starts playing you real do feel for the characters and the music does a great job making you feel emotions. The man theme also has a "nothing left" feel, as if there is nothing or no one left out in what was once lavished city's filled with people and living things. The last of us also has a idiosyncratic feel as it has a western vibe and he comp it with only a single instrument.

Little big planets piece of music has a more upbeat, happy tone to it that really helps convey emotions that you are fighting a boss battle, as the song "dead heat" really makes it feel like you are fighting a mario boss or something of the sort. The music also has a retro feel, very similar to (source 3), with gives it a stealthy, sombre feel that makes the game more interesting. It also has repeats over and over which helps the game run it for longer if you are finding the fight hard. The song track is more light-hearted and this really collides well with the game.         

Legal issues:

General problems that come along with sound design are things like copyright and trademark etc. If you are careful and not reckless with how you create your music then things like copyright should not be a problem. However, they can happen if you do some of the following:

Using the same track that someone else made without their permission.

Making a track almost the same as another track that already exists. 

Using the same name as another track, i.e calling a track "jaws main theme"

If you create your own track that has no obvious copyright infringement behind it then you should be fine with using it in your game but it best to be careful about it and not be reckless as it could land you in court.  

You can use royalty free music as anyone can use it because it's free and there is no penalty to using it, however the music is almost always lower quality

Both pieces of music used here do not break any laws as they are composed from scratch and they are original pieces of musics with original titles.         

Task 2

 Sound design methodology

Sound design is one the overall design of music and how it is made, in this process you would decide what equipment to use and what you are going to store all of your music on, what you are going to call the songs etc. This is like a massive brief it is open for changes if one of the other apartments fails to deliver or if something happens that changes the process. This is a key part in the creation of the games sounds and music and how you go about making it depends massively on the budget and other factors that could affect the game life. The following is a list of different things that the producers would have to keep in mind when they are creating their music


File formats

Knowing the file formats that they used for the music is very difficult to find out however there are many different file types that could have been used:

These are some of the most popular ones, so I have chosen to use them:

mp3, mp4, wav, AU, AIFF etc. 
Audio limitations

The last of us really did not have any limitations because the budget would have been a lot higher as the game was a triple A title made by one of the biggest game companies in the world. Little big planet has a lot more limitations because the game was made by a smaller company which means that it has less of a budget, these are some of the problems that could come up: (6)

Sound cards - weaker sound cards can not produce more advanced sounds than more expensive sound cards.

Processing power - if there is not enough power then you will not be able to create as many songs, limiting the full creative input of the artist.

Storage devices - if you are using floppy disks to store your music then you will not be able to store much as floppy disks as blu-ray disks and because blu-ray costs more then you might have to downgrade somewhere.

Speakers and headphones - this can affect the producing of music because if you have 20£ headphones then the sound that you produce will not be heard to it's full affect causing a problem as the music quality will be worsened.


Audio recording systems

There are many different sound devices that you can use to record your music with and because of the budget you would use different quality microphones to capture the sound you want. The audio recording sounds are used to changed the pitch of something and overall improve the performance of the music. This helps the overall sound of the piece of music in turn helps make the music sound more polished. 


Audio Sampling

The audio in the last of us really does add to the games overall experience but the audio sampling is basic in contrast to other games, this is because the notes and frequencies of the sounds are very similar as it is only a single instrument doing the whole song. Little big planets "dead heat" however is very different because of the trumpets making the sampling rapidly change and the drums are constant meaning that because the sampling is always rapidly changing.

LINKS:


(3)https://www.youtube.com/watch?v=ls3XsreXh_Q  
(4)https://www.youtube.com/watch?v=2TLDowHsO-Y
(5)https://www.youtube.com/watch?v=TJr7iinMZwY
(6)https://stephencarrgames.wordpress.com/2013/11/06/sound-music-audio-limitations-of-game-platforms/

Saturday 11 February 2017

top 10 games changed

1.Elder scrolls 3,4,5

Story: the story is rich in lore and has some of the deepest video game lore of any game series ever made. 

Art style(s): exaggeration

The amount of lore and story behind each and every single thing you do is immense and with three great games out to play with a massive community and lots do to. These games are open world with many main side quest such as:

Dark bothered hood in all three games     
A main story each game has a different 
Fighters guilds and many more

Image result for elder scrolls anthology

2.Garry's mod

Story: there is no story

Art style(s): exaggeration

Garry's mod has no story but that makes it a unique because you can make and think up your own story. This game is for everyone as you can download mods to add a story. Garry's mod is not a story game but it can have a story if the player can come up with one.

Image result for garrys mod

3.Super meat boy

Story: The story is loose but it does exist.

Art style(s): Cal shaded

Super meat boy is another game that really depends on the game play but the story does add a comedic touch to a very difficult game. The story is about a skinless boy made of meat who wants to save his girlfriend from the evil Dr fetus. The game play makes the game what it is the main point of the game.  

Image result for Super Meat Boy

4.The walking dead season 1 and 2

Story: The walking dead game is the most story based you can get. Without the story there would be no game

Art style(s): Cell shaded

The game is about a man who survived a car crash and meets a little girl who needs help to survive. He will protect her at all costs and in a nut shell he try's to keep the survivors alive and together. Season 2 is when you take control of the Clementine and she does almost the same as lee. She try's survive and meet good people so she can live safely. The game does a phenomenal job at getting emotions across which makes it one of the best story games ever made.


Image result for the walking dead season 1 and 2 game

5.Doom 2016


Story: simple and very easy to follow but this game does relies on game play over story

Art style(s): Photo realism

Doom is a fantastic original shooter with new concepts that other gamers can enjoy and understand. The game is very simple and can be enjoyed on all levels. The story is about "doom guy" who's only goal is to kill all demons, he meets 2 survivors of the mars disaster on the way in which one of them wants to help the demons the other wants to help doom guy kill the demons. The story quickly progresses and you learn about the characters back stories though small dialogues.



Image result for doom 2016



6.Binding of Isaac

Story: there is a weird story but it is loosely there but again it is about game play more than story  

Art style(s): Anime

There is not much of a story but there is some amazing game play and great fun. Very similar to "risk of rain" it relies on game play and not the story but there are different endings each unique and very entertaining.

7.Shadow of mordor

Story: heavy story with fans of the lord of the rings already knowing about the lore will like it more. The story is rich and important with some very immersive story line

Art style(s): Photo realism

Image result for shadow of mordor
Shadow of mordor is a game in which you have to save the land of mordor from the orcs as the black hand of Saraman is making the stronger. You play as a hero who is trying to save the land and also helping RATBAG!!! who is an orc but considered weak because he is physically small but witty and smart. This is not what an orc should be, there is more to the story but there is so much lore that it would take forever to explain.  

8.Risk of rain

Story: There is a lose story where you need to escape from a mysterious planet, there is not much to see

Art style(s): Pixel/exaggeration

Risk of rain does not have much in the way of story but there is a lose story which does matter to the game. Risk of rain is an indie game that is mainly about game play over anything else. There really is not much to say about it as you have to play it to get the feel of the game and how it works.  




Image result for risk of rain




9. Dishonoured

Story: Without the story this game would not be the same.

Art style(s): exaggeration

Dishonoured is one of the best stealth games ever made. The game is set in victora Britain and you play as corvo. It tells the story of a guard how was accused of murdering the empress and the player must escape a prison and save the city from the corrupt high overseer while also avoiding the plagued peasants or "weepers". The game is story rich and would not be the same without its story.    



10.Far Cry 3

Image result for far cry 3Story: Very immersive story line

Art style(s): Photo realism

Far cry 3's story is very good which helps the game be really immersive and overall make the experience better. You play as Jason and you have to save your friends from the crazy and evil Vaas, on the way you meet other people and help islanders from attacks which coherently help the player.