Charles Hardy
3D Modelling
There are many different types of modelling and techniques used to create the world you see around you in games. I will be explaining some of these techniques and how they work below:
If you are tasked with making a game like assassins creed origins, you would be told to make models like old Egyptian weapons etc. You can't then make a m4 machine gun because that would not be correct to the game you are making. You have to work to the brief given but you can make your own ideas. Your own ideas can consist of different weapons and items to maybe altering the landscape slightly to make it look more stunning etc.
Working to the brief and ideas generation
If you are tasked with making a game like assassins creed origins, you would be told to make models like old Egyptian weapons etc. You can't then make a m4 machine gun because that would not be correct to the game you are making. You have to work to the brief given but you can make your own ideas. Your own ideas can consist of different weapons and items to maybe altering the landscape slightly to make it look more stunning etc. Box Modelling
Extrusion Modelling
Other types of modelling
You can also just use the basic shapes to create something, for example you could just use cubes and rectangles to create a house etc. The whole point of these simple shapes is to allow someone to have an easier time to create a more simple model or have a better place to start. You can also cut shapes and make then more easier to work with what ever shape you need. For example you would use a cone if you wanted to make a traffic cone etc. There are many different types of basic shape that you can use, they are all useful for something. Constraints
3D programs
There are many different 3D programs that you can use to create your 3D image. Maya and Blender are personally the ones I have used the most which means I will mainly be focusing on them and the differences between each of the programs. First off Blender is much more complex when you first look at it which makes Maya much more user friendly. Maya and Blender also use different file types but also the same. Blender uses a lot more file types but both use OBJ. files as their main files. An OBJ file is simply a "object" file which (if you are 3D modelling reefers to the object you created) but blender also has other file types such as "STL" or "X3D". Blender definitely focuses more on the actual making of the models rather than other things while Maya you can animate. You can also animate in Blender but personally I have found that Maya is a better choice. Plug ins are also a part of every development program and can be used very well and easily. A plug in is simply a add on to the program that does not come with the original product. For example add block is a plug in for Google chrome, in blender asset sketcher is a plug in that you can use to sketch images (extrusion modelling) or for Maya you can use Maya carbon scatter to make environments easier to make. Applications of 3D
3D modelling is not just used in games design and it is actually quite important for many different other jobs. You can use it in the following jobs: product design, animations, TV, film, web, education, architectural walk-through. In TV shows and film it is used very similar to how you would use it in games design as cut scenes are almost like a mini animated movie but product design etc are very different. Product design is different because you do not want to design your product the same way you would design a cut scene. You want to design it in a way so that people see your product. 3D modelling is also used in architectural design, for example if you wanted to model a house you can model it in a 3D modelling program and then once you built it in the software you will have a better understanding how something needs to be made. Finally we have education which is partly what we are using it as right now, we are using it to learn how to model things for games design.

Geometric theory (aka polygonal modelling) is basically a much more complex version of "connect the dots" you draw things by using corners and polygons. A polygon is made up from using small triangles which are made up from vertices, edges and faces. The triangles are made from 3 vertices (green) 3 edges (black) and one face (red), this is obvious but geometric theory is not just triangles (it can be other shapes i.e squares) but triangles are the most simple and easiest to use. The way rendering works is if something is covered up by something it will not render. An example is the following image, the mountain (while obviously existing) it not rendering for the player, it simply is not there. This is the way it is because computers will need to save memory as the game is very large and needs to save as much memory as possible so that the game is "well optimized" and so lower end PCs can run the game.
Geometric theory


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