Showing posts with label Year one. Show all posts
Showing posts with label Year one. Show all posts

Monday, 13 February 2017

Comparing music 2/20/17

Charles Hardy, Unit 73, 06/02/2017 task one and two

Sound design


The music in games matters a lot because it adds emotion and realistic affects that make the game feel more alive. These following games are fantastic examples of great music and I will be comparing the music in these games. 

Last of us main theme:



Dead heat (little big planet):



Both pieces of music tell different emotions and on different types of themes. There are different categories that you can judge and compare games. These are the category's to compare each of the games:

Theory of sound: 

The audio for little big planet sounds like it could be made in garage band, the beat is simple and the whole thing sounds easy to make with only a few instruments in the whole song. The last of us has is very realistic and in a interview with Gustavo Santaolalla(source 5) you can see that he used very advanced recording equipment and had a very large studio and it paid off. The sounds are very realistic and they really add to the other all experience to the game.

The wavelength for different games depends on how loud and how high pitch the sounds in the songs are:

Dead heat has a large amounts of waves and has a high frequency.


   
       
The last of us has less loud sounds and a lower frequency because of the different instruments used.




Psychology of sound:


The last of us makes the player feel alone, with an feel of dread that you don't get in most pieces of music. The background make you feel like there really is nothing left and the music really does make you think about the world and what has happened. It makes you also feel quite despondent which really helps the game set the mood for the story ahead.

Little big planet has makes the player feel happier as the music is cheerful yet it makes you feel like you are also in an intense boss battle that you need to be careful as the boss is attacking you. It has a weird mix to it as you want feel like you are in a boss battle but it is a fun family friendly game that is a cheerful experience.      

Audio environment:

The last of us has surround sound that allows the players to hear the sounds all around them. The player can also get a better feel for the game as the sounds sound more realistic which is what the game is going for in the first place. Surround sound also helps the game feel more alive as the game needs plays on it's intense atmosphere. This type of sound is also very important because you need it to listen to the hunters/clickers that could be around any corner in a game.


Little big planet does not need such surround sound because it is a chill outed game that does not require surround sound as the game is a simple game that does not need you listen to in game sounds. The stereo-sound is all the game needs because of the simple game with easy objectives.   

Sources:

Sources of sound:

The definition of "the sources of sound" is what was used to make the sounds, so here is a list of all the interments used in each of the songs:

The last of us:

Ronroco was used (a type of guitar)

dead heat:

trumpets
drums

these interments play a large role in the song.

Games music:


The last of us has fantastic music design that really adds to the overall experience to the game, the last of us has music that sounds very wild western, like a desert waste land that has nothing left, very similar to the city's that have nothing left in them. The music in the game is so well made to the emotions in the game that in each cut scene when the music starts playing you real do feel for the characters and the music does a great job making you feel emotions. The man theme also has a "nothing left" feel, as if there is nothing or no one left out in what was once lavished city's filled with people and living things. The last of us also has a idiosyncratic feel as it has a western vibe and he comp it with only a single instrument.

Little big planets piece of music has a more upbeat, happy tone to it that really helps convey emotions that you are fighting a boss battle, as the song "dead heat" really makes it feel like you are fighting a mario boss or something of the sort. The music also has a retro feel, very similar to (source 3), with gives it a stealthy, sombre feel that makes the game more interesting. It also has repeats over and over which helps the game run it for longer if you are finding the fight hard. The song track is more light-hearted and this really collides well with the game.         

Legal issues:

General problems that come along with sound design are things like copyright and trademark etc. If you are careful and not reckless with how you create your music then things like copyright should not be a problem. However, they can happen if you do some of the following:

Using the same track that someone else made without their permission.

Making a track almost the same as another track that already exists. 

Using the same name as another track, i.e calling a track "jaws main theme"

If you create your own track that has no obvious copyright infringement behind it then you should be fine with using it in your game but it best to be careful about it and not be reckless as it could land you in court.  

You can use royalty free music as anyone can use it because it's free and there is no penalty to using it, however the music is almost always lower quality

Both pieces of music used here do not break any laws as they are composed from scratch and they are original pieces of musics with original titles.         

Task 2

 Sound design methodology

Sound design is one the overall design of music and how it is made, in this process you would decide what equipment to use and what you are going to store all of your music on, what you are going to call the songs etc. This is like a massive brief it is open for changes if one of the other apartments fails to deliver or if something happens that changes the process. This is a key part in the creation of the games sounds and music and how you go about making it depends massively on the budget and other factors that could affect the game life. The following is a list of different things that the producers would have to keep in mind when they are creating their music


File formats

Knowing the file formats that they used for the music is very difficult to find out however there are many different file types that could have been used:

These are some of the most popular ones, so I have chosen to use them:

mp3, mp4, wav, AU, AIFF etc. 
Audio limitations

The last of us really did not have any limitations because the budget would have been a lot higher as the game was a triple A title made by one of the biggest game companies in the world. Little big planet has a lot more limitations because the game was made by a smaller company which means that it has less of a budget, these are some of the problems that could come up: (6)

Sound cards - weaker sound cards can not produce more advanced sounds than more expensive sound cards.

Processing power - if there is not enough power then you will not be able to create as many songs, limiting the full creative input of the artist.

Storage devices - if you are using floppy disks to store your music then you will not be able to store much as floppy disks as blu-ray disks and because blu-ray costs more then you might have to downgrade somewhere.

Speakers and headphones - this can affect the producing of music because if you have 20£ headphones then the sound that you produce will not be heard to it's full affect causing a problem as the music quality will be worsened.


Audio recording systems

There are many different sound devices that you can use to record your music with and because of the budget you would use different quality microphones to capture the sound you want. The audio recording sounds are used to changed the pitch of something and overall improve the performance of the music. This helps the overall sound of the piece of music in turn helps make the music sound more polished. 


Audio Sampling

The audio in the last of us really does add to the games overall experience but the audio sampling is basic in contrast to other games, this is because the notes and frequencies of the sounds are very similar as it is only a single instrument doing the whole song. Little big planets "dead heat" however is very different because of the trumpets making the sampling rapidly change and the drums are constant meaning that because the sampling is always rapidly changing.

LINKS:


(3)https://www.youtube.com/watch?v=ls3XsreXh_Q  
(4)https://www.youtube.com/watch?v=2TLDowHsO-Y
(5)https://www.youtube.com/watch?v=TJr7iinMZwY
(6)https://stephencarrgames.wordpress.com/2013/11/06/sound-music-audio-limitations-of-game-platforms/

Saturday, 11 February 2017

top 10 games changed

1.Elder scrolls 3,4,5

Story: the story is rich in lore and has some of the deepest video game lore of any game series ever made. 

Art style(s): exaggeration

The amount of lore and story behind each and every single thing you do is immense and with three great games out to play with a massive community and lots do to. These games are open world with many main side quest such as:

Dark bothered hood in all three games     
A main story each game has a different 
Fighters guilds and many more

Image result for elder scrolls anthology

2.Garry's mod

Story: there is no story

Art style(s): exaggeration

Garry's mod has no story but that makes it a unique because you can make and think up your own story. This game is for everyone as you can download mods to add a story. Garry's mod is not a story game but it can have a story if the player can come up with one.

Image result for garrys mod

3.Super meat boy

Story: The story is loose but it does exist.

Art style(s): Cal shaded

Super meat boy is another game that really depends on the game play but the story does add a comedic touch to a very difficult game. The story is about a skinless boy made of meat who wants to save his girlfriend from the evil Dr fetus. The game play makes the game what it is the main point of the game.  

Image result for Super Meat Boy

4.The walking dead season 1 and 2

Story: The walking dead game is the most story based you can get. Without the story there would be no game

Art style(s): Cell shaded

The game is about a man who survived a car crash and meets a little girl who needs help to survive. He will protect her at all costs and in a nut shell he try's to keep the survivors alive and together. Season 2 is when you take control of the Clementine and she does almost the same as lee. She try's survive and meet good people so she can live safely. The game does a phenomenal job at getting emotions across which makes it one of the best story games ever made.


Image result for the walking dead season 1 and 2 game

5.Doom 2016


Story: simple and very easy to follow but this game does relies on game play over story

Art style(s): Photo realism

Doom is a fantastic original shooter with new concepts that other gamers can enjoy and understand. The game is very simple and can be enjoyed on all levels. The story is about "doom guy" who's only goal is to kill all demons, he meets 2 survivors of the mars disaster on the way in which one of them wants to help the demons the other wants to help doom guy kill the demons. The story quickly progresses and you learn about the characters back stories though small dialogues.



Image result for doom 2016



6.Binding of Isaac

Story: there is a weird story but it is loosely there but again it is about game play more than story  

Art style(s): Anime

There is not much of a story but there is some amazing game play and great fun. Very similar to "risk of rain" it relies on game play and not the story but there are different endings each unique and very entertaining.

7.Shadow of mordor

Story: heavy story with fans of the lord of the rings already knowing about the lore will like it more. The story is rich and important with some very immersive story line

Art style(s): Photo realism

Image result for shadow of mordor
Shadow of mordor is a game in which you have to save the land of mordor from the orcs as the black hand of Saraman is making the stronger. You play as a hero who is trying to save the land and also helping RATBAG!!! who is an orc but considered weak because he is physically small but witty and smart. This is not what an orc should be, there is more to the story but there is so much lore that it would take forever to explain.  

8.Risk of rain

Story: There is a lose story where you need to escape from a mysterious planet, there is not much to see

Art style(s): Pixel/exaggeration

Risk of rain does not have much in the way of story but there is a lose story which does matter to the game. Risk of rain is an indie game that is mainly about game play over anything else. There really is not much to say about it as you have to play it to get the feel of the game and how it works.  




Image result for risk of rain




9. Dishonoured

Story: Without the story this game would not be the same.

Art style(s): exaggeration

Dishonoured is one of the best stealth games ever made. The game is set in victora Britain and you play as corvo. It tells the story of a guard how was accused of murdering the empress and the player must escape a prison and save the city from the corrupt high overseer while also avoiding the plagued peasants or "weepers". The game is story rich and would not be the same without its story.    



10.Far Cry 3

Image result for far cry 3Story: Very immersive story line

Art style(s): Photo realism

Far cry 3's story is very good which helps the game be really immersive and overall make the experience better. You play as Jason and you have to save your friends from the crazy and evil Vaas, on the way you meet other people and help islanders from attacks which coherently help the player.


Monday, 30 January 2017

Understand the methods and principles of sound design and production

Charles Hardy, unit 73, 30/01/2017

Understand the methods and principles of sound design and production

Different sound types (sound file formats):

uncompressed - A uncompressed file is still the original sound without it being modified and keeping it the same. This lowers how well the sound will play and how big the file is.

lossy compressed -  This type of compression reduces file size for web browsers and other online resources. The file types that fit under this are: mp3, ra, and vox.

How can resolution and bit-depth constrain file size?

A file can be constrained by resolution because if the file size is larger than computer that it is using then the picture the picture will have a worse quality. The bit depth can be limited by an old PC or old dvd player.

Different types of sound:

Sample rate - is a different sounds of different frequencies. It is normally a high pitched sound however. 
 
Mono - Mono sound is sound from a single channel. These channels can be replicated to by wearing a single headphone.
 
Stereo - Stereo is a pair of bog-standard headphones that use both ear phones. A normal pair of headphones can simulate these sounds.

Surround -  Surround sound is a type of sound where the sounds are projected all around you making it feel like there are people in the room etc.

Each of these different pc parts and software can limit the ability of the sound: 

DSP – Digital Signal Processor
RAM – Random Access Memory
File format (eg Mp3, Wav, Aiff)
Audio output (eg Mono, Stereo, Surround).
PCM – Pulse Code Modulation


Using different recording software can lead to different results as a professional will have much higher quality while a free program would give you less results and the paid stuff would be much higher quality. 









Tuesday, 17 January 2017

Selling games and understanding the games industry

TOP 10 BEST SELLING GAMES EVER MADE:

10. Diablo 3
Price on release: 40$
DEV FOR GAMES: pcSold: 30 Million Copies


9. New super Mario
Price on release: 20$
DEV FOR GAMES: Will
Sold: 30.79 Million Copies

8. Will sports resorts
Price on release: 40$
DEV FOR GAMES: Will
Sold: 32.80 Million Copies

7. Tetris on the game boy
Price on release: 90$
DEV FOR GAMES: Gameboy
Sold: 35 Million Copies

6. Mario kari will
Price on release: 42$
DEV FOR GAMES: Will
Sold: 36.38 Million Copies

5.super Mario bros
Price on release: 60$
DEV FOR GAMES: Will 
Sold: 40.24 Million Copies

4. GTAV
Price on release: 60$
DEV FOR GAMES: Xbox 360 and PS3 
Sold: 54 Million Copies

3. Minecraft
Price on release: 14$
DEV FOR GAMES: pc
Sold: 70 Million Copies

2. Will sports
Price on release: free with the will
DEV FOR GAMES: Will 
Sold: 82.69 Million Copies

1.Tetris
Price on release: free
DEV FOR GAMES: All
Sold: 100 Million Copies


I think that the games where successful are because they appeal to many different people and they are fun and well built. A large amount of the games could appeal to a mass audience, which could cause more sales! The reason that the sold so well is different. The games are well made and looked great.

Games that failed

ET was made for the atrai:

Budget: 5 million
Sales: 1.5 million

ET The game is one of the worst games ever made. ET failed because the game has some of the worst, WORST music of any game that has ever been released. It failed not only in poor game play, the sales flopped. The atrai's downfall was said to be because of ET the game. It was a complete fail, the game was so bad that it became rare after a large group of people buried copies of the game. It will go down in history for being one of "the biggest commercial failures in video gaming" $310. Loads of money was spent on getting the license for ET because it was so popular.

Grim fandango: Windows:

Budget: 3 million dollars
Sales: 500,000 copies sold

Grim fandango failed not like most games, the game was loved  by fans and has a very rare "overwhelming positive" on steam, this is very rare for games to achieve as it is up to the community who rates the games. The game however failed because it, like titan fall 2 was because the developers tried to release the game the same month as other huge titles such as Pokemon and zelda. The game was doomed to fail going up against colossal titans while it unfortunately was a rather unknown title.

Daikatana: Windows, gameboy colour and the Nintendo 64

Budget: 44 million
Sales: 200,000 copies sold

Daikatana is a game that was released in the year 2000, the game according to steam was a bug filled mess where the devs got the names of the characters wrong as the voice actor pronounced the game wrong. The devs all the ran out of money and where trying to get more money to pay for the release of the game. The game failed because of this and the devs money management must have gone horribly wrong. The game sold decent even but because of the devs shocking money management the game flopped.


apb reloaded: Windows and was planned for Xbox and ps3 but the game never came out on those

Budget: 100 million dollar
Sales:  130,000

apb reloaded failed because 6 weeks after the game was released, the company filed for bankruptcy and the severs where shut down shortly after. The game also spend 100 million dollars on the game already making it very difficult to make a large profit. The budget was to much and the game was not great and was free to play as well.

shenmue: dream-cast

Budget: 70 million dollar
Sales:  1.2 million

The game was given decent press overall, but the budget was far far FAR too much. The game was a fail because the sales where not even for a budget that was worth so much, the game was well made so much so that at least there will be another one made. The games budget was its ultimate fail.



https://en.wikipedia.org/wiki/Atari_video_game_burial
http://www.bbc.co.uk/news/magazine-35560458
http://www.connectedly.com/10-best-selling-video-games-all-time#slide2

Understanding the games industry

Image result for game development cost breakdownUnderstanding the games industry, the games industry has lots of very simple fundamental basics in business. There are many different ways of things in the industry and here are just some of those:

Cost in creating a game is made up of different factors such as programming etc. A game that is a huge hit will use its budget well without over spending and only buy what is absolutely necessary. A game like the last of us spent its money well and made a high quality fantastic game that millions of people played and enjoyed. They spent there money well and it paid off, games like Daikatana went complete reckless abandon with their money and blew it on useless things such as a lovely expensive 1 million dollars a month suite. Games don't always fail because of the game being bad (although that is a very big factor) but because of the money mangers who fail at there jobs. 
Ways that companies afford this are though many different means, kick starters are very popular currently. A kick starter is when someone gives out money to help you and you hand out rewards when the game is complete. Big companies already have the funds but for a smaller developer this is a very good way to create your game. Self funded is a way because if you are creating the game with some friends they could help with the funding. Another way is bank loans though this is very risky as if things go very wrong it could cost people their houses etc. Indie developers really can't win when it comes to making games for cheap as they have to find very interesting ways of getting money. A big company will have plenty of money so they do not need any kind of funding.     
Small companies face many problems such as: money, time, man power. They do however have full control over their lives as they could work 12 hours a day for 4 days and have 3 days off while at a larger company you are stuck with set out hours. 

Indies do not have it all bad though, as they are growing in popularity very fast and people are making huge sums of money. The games development world is growing and still very popular. Out of all the popular ways of generating money I would personally chose kick starter because I would feel more motivated not to disappointing all the people who donated on my kick starter. 





(1) https://www.quora.com/What-is-the-budget-breakdown-of-AAA-games
(2)http://www.cracked.com/personal-experiences-1596-5-things-we-learned-making-biggest-flop-in-game-history.html

Monday, 9 January 2017

Sound design



Charles Hardy Games development sound design unit 73

Sound design

The reason that sound is so important is to add to the mood and to really make the person playing the game feel like the game is real. The common saying is that having only sound and having nothing to look is better than vis vera.

Skyrim: The song of the Dragonborn

The mood and atmosphere of this song is empowering and gives the player hope, the song is so well made with amazing vocals. The song fits the "you are the hero" that the game is going for. The music fits so well with the genre and the overall feel of the game. This soundtrack was used by the developers because it makes the player feel like they are the hero in the story.                                  


Doom 2016 OST: Mick Gordon


The mood and atmosphere of this whole soundtrack is fast paced and gives the player a feeling that they are complete badasses, the soundtrack though that whole game never changes to a calm or sad song because it is always fast paced and has it is one of the coolest sound tracks ever made. The reason that the game developers used this soundtrack is because of how absolutely chaotic the game is and the music fits the carnage that is happening in the game. The soundtrack fits the game very nicely.

Metro last light main theme: Alexey Omelchuk 


The mood and atmosphere is very sombre and gloomy with a fantastic creepy and eerie vibe. The sound is extremely well written and composed and it really gives of the wasteland feel. The music really fits the game and the game developers did a really good job choosing the piece of music to play as the main theme.  

Last of us main theme: Gustavo Santalalla


The mood and atmosphere of this is sad and much slower paced than the other songs listed here. The song is meant to be slow paced because the game is an emotional experience rather than a fast paced shooter or a "hero saves the day" game  instead. The music choice is very good for the type of game that is presented here. 


Dead space 1: The cost of living is on the rise 


The mood and atmosphere of this game is creepy and intense rather than eerie or scary. This makes it very nerve racking when playing that a monster is going to scare you or if you get attacked. The developers choose this sound track well because it is added to the intense gameplay and makes the player feel on edge constantly.



Wave length

Image result for wavelength sound

The wavelengths of the different sounds are affected by the size of the wave lengths. The wider the wave length the deeper the sound and the taller the wave length the louder it is and the opposites apply here. There are wavelengths are in every single sound made which makes them very important when understanding how to make music and sound. Certain notes in music are used to represent a certain wave length, the images depict the wave lengths and how loud sounds are. The amplitude is how loud a sound is, i.e a sound of someone whispering would be (1) and someone shouting would be (2). The waves are measured in one millisecond so they are very short bursts of sound. Hertz is simply how long the sound goes on for. Headphones and speakers can give out sounds that make the sound like someone is right behind you. The development of sound is very interesting and how it went from static to sounds so real that it sounds like they are right behind you.          

Image result for frequency sound






What is Foley?

Foley is the making of everyday sound effects which are added to games and other media in post-production to enhance audio quality. The reproduced sound could be someone getting punched in the face but in reality it would be a slab of meat getting whacked by a bowling pin. The person who came up with Foley is called Jack Foley and was born April 12th 1891 and died November 9th 1967.


What is Timbre?

Timbre is the quality of a sound and is distinct from its pitch, intensity and frequency in acoustics, phonetics and music.  In acoustics and phonetics the quality of sound is independent in pitch and loudness. In music timbre is the sound produced by a particular instrument or note.

Psychology of sound:


Speech: Speech in games is the most common type of sound other than music, characters speaking happens through out most games. Any story based game will have speech as a very basic asset. 

https://www.youtube.com/watch?v=FjTy9pgsvyw

Metaphors: A metaphor is when something is told in a way which means something else. Examples of this are cryptic phrases and the phrase "life is like a box of lemons" because it compares life to a fruit.   

Symbolism: symbolism is something that foreshadows an event that is about to happen, for example thunder and lightning could symbolise that something bad is going to happen or birds singing in the morning shows that it is going to be a good day.

Iconic: Iconic things are things that are famous due to there unique way of being shown or there popularity. There are many examples of something iconic and here are just a few:

Jaws theme song
https://www.youtube.com/watch?v=A9QTSyLwd4w

Star wars theme
https://www.youtube.com/watch?v=EjMNNpIksaI

Tuesday, 8 November 2016

Big trouble in little china

Games design assignment 1 Charles Hardy

Big trouble in little china


I will be assessing big trouble in little china.The first thing made to do with big trouble little china is the film back in 1987 but in 2014 the comic book was made many years after. The film had been made many years before and was the original piece of the old story.   

Main characters:

Jack Burton–  (main protagonist)Truck driver who only cares about getting out of the situation he is in and getting his truck back. He is the "hero" and pretends to be but spends most of the time knocked out. He is attracted to Gracie but at the end all he cares about is leaving in his truck 

Image result for jack burton
Wang – Jacks friend who is a side kick to Jack and wants to save Miao Yin because she was kidnapped by Lopan, Wang's fiancè is Miao Yin and is portrayed as a sidekick but is doing most of the fighting. In the end he is happy with the out come he can finally reunite with Miao Yin.  


Image result for wang big trouble little china

Gracie – Gracie is a journalist who wants to have a good story for her journal. She forms a relationship with Jack but she is left after asking Jack if she can come with him. Gracie is seen as wanting to help but she is captured many times but always breaks herself out.        
Image result for gracie big trouble little china

Lopan - main villain who wants to take over the world by marring a girl with green eyes. Lopan is evil and wants possession over his main form. He is the main antagonist  

Image result for lo pan big trouble in little china
Sub characters:

Tara – Tara is Gracie's friend and wants to help her out
Eddie – Wang’s friend who wants to help Wang out with getting Miao back.
Egg Shen – Can do magic and says his purpose is to defeat Lopan, he wants to make sure that everyone survives as well.   
Lopans henchmen – antagonists, they follow Lopans orders.   
The three storms – the three storms are henchmen that are more important then all of the henchmen and are the right hand men to lopan.   
Miao Yin – Wangs fiancè  

Emotions

Image result for big trouble in little chinaThere are many different various emotions in the film which causes various different characters in the film so that they can fill all the roles. Jack fills the comedic role and has the funny scenes while Wang fills the sidekick role and is more serious which makes him into a character which drives the movie forward. The emotion on the viewer is more based on what scene it as but mainly it is a comedy with action.

Motives

Image result for big trouble in little china truckEach character has a different motive:

Jack: Jack only really cares about getting his truck back but

Wang: Save Miao yin from Lopan and makes sure that his whole family is safe. He also wants to marry Miao yin.

Gracie: Gracie wants to get a good story for her journal so she can get herself known.

Lapan: Marry a girl with green eyes because then he can become more powerful and take over the world.

Intro:

Image result for big trouble in little china introEgg shen talks to an attorney about magic and says that he believes in magic, the attorney then says he does not believe in magic and laughs at these insane claims. Egg shen then puts his hands together and creates lighting to which the attorney is shocked.
Jack talks to person on the radio and arrives at market bar area. Driver argues with Wang at the bar, they are friends and the gamble. Wang says he has to pick someone up and they run into some Lpans men at the airport. The gang stole Miao Yin, Wang and Jack leave the airport. The meet an American Lawyer there called Gracie.

Middle:

Image result for big trouble in little china endShen almost crashes with Jack as they pursuit the kidnappers.  The truck parks and the gang members are ready to attack, they have a huge stand off and then one of the lighting men comes back with three lighting people who were ready to fight the people in the standoff. They escape back to Wang’s restaurant and the decent to go to where the kidnapped Wang’s girlfriend. It’s called the white tiger. Jack looks around for her and the building starts to rock and things fly upwards and the three lighting magicians are back. Wang’s girlfriend is taken by the lighting people and Jack escapes.
They argue for a while deciding what to do next and they go to try and save her. Wang and Jack walk in and trick the guards and get stuck in a lift. The lift begins to fill with water. The lift opens and they almost drown but are captured by lighting people.
Meanwhile Shen meets up with the others back at the restaurant and they talk to some Lopan in a chair about getting Wang’s girlfriend back. Wang and Jack are tied to chairs and this guy begins to tell a sad story. Lopan wants to marry the girl with green eyes.
The others go to the reception where they are seen by the Lopan who gets very angry at this. Wang and Jack are left in a room in a cage and are clearly captured. The others are in the lift and get down and save jack and Wang, the Lopan then transforms into ghost.
Wang and the others free random people and create distraction. Jack saves the others as the jump into water. The sim though and reach the other side. They are in the sewer and are trying to find away out. They are chased again and got into a fight with them, as the escape Gracie is taken by a monster thing and the rest get away but they don’t manage to safe Wang’s girlfriend and because Gracie has green eyes he is happy. Gracie is taken to where the lair where Lopan is. They plan to rescue Miao Yin and Gracie by the Lopan. Egg Shen leads Jack and Wang under the city to a new entrance to surprise them. Both Gracie and Miao survive the burning blade which is a test to make sure they are strong enough. They are ready to attack and save them. The drink the potion and have a speech and then ascend. Things go wrong and they get into a fight with all of them. Jack knows himself out but gets up and fights back. The fight continues while the Lopan continues to drink Miao’s blood to become human to take over the universe. Lopan and Egg Shen have magic stand-off.


End:

Image result for big trouble in little china endLopan kidnaps Miao and Lopan is killed by Jack who throws a knife in his head. They then witness the end off the last henchmen and escape in Jacks truck. They are then all seen safe at the restaurant, where everyone is happy. Egg chen leaves and says that its was all over and Jack goes into his truck and leaves.     






Relationships

There are a few relationships in big trouble in little china and they are quite a main focus point during the plot. Wang wants to recuse Miao as he and Miao had a strong relationship and this was one of the main focus points to the film. Jack and Gracie had a short relationship but it ended because the only thing that Jack cared about was getting his truck back and going back to his old normal ways. The uncle and Wang had a normal relationship as Wangs uncle did seem concerned when Wang got into trouble. Wang and Eddie are friends and Wang and Jack are clearly decent friends who care about each other but when losing bets they need to pay up. 

Plot

Truck driver Jack Burton arrives in Chinatown, San Francisco, and goes to the airport with his Chinese friend Wang Chi to welcome his green-eyed fiancée Miao Yin who is arriving from China. However she is kidnapped on the arrival by a Chinese street gang and Jack and Wang chase the group. Soon they learn that the powerful evil sorcerer called David Lo Pan, who has been cursed more than two thousand years ago to exist without physical body, needs to marry a woman with green eyes to retrieve his physical body and Miao is the chosen one. Jack and Wang team-up with the lawyer Gracie Law, the bus driver and sorcerer apprentice Egg Shen and their friends and embark in a great adventure in the underground of Chinatown, where they face a world of magicians and magic, monsters and martial arts fighters

http://www.imdb.com/title/tt0090728/



Tuesday, 25 October 2016

HCI (Human Computer Interface)

Task A understanding hardware technologies for game platforms
Charles Hardy

HCI (Human Computer Interface)


Image result for joystick

Joysticks

Joysticks are made for the purpose to make games like Mario cart play better and they give a better experience and they are more fun to use and look very cool on display. They move when the player grips them and moves his hands side to side or forward and back      





Keyboard and Mouse


Image result for keyboard and mouseThe key board and mouse very good because allow functions that other HCIs do not allow. You can use it to type quick and the aim with the mouse is the most accurate. You can also do more with the keyboard and mouse as there are lots of different buttons which means you can bind keys very easily.




Wheel and pedals

Image result for wheels and pedalsThese add a new way to play racing games  which are among the most popular genre of gaming and very fun to play with friends are alone. This takes away the risks of driving and makes it fun.



Controllers

Image result for controllersControllers are used for gaming and are often for more relaxed gaming as you can sit further away from your Tv. The controllers are set out differently on each one but they are all similar with analogue sticks and buttons on the back to aim and shoot and buttons on the side that are for other actions within the game.


Motion sensor


Image result for motion sensors gaming
Motion senors are the latest type of gaming and detect movement, they are very new types of technology and they are still in development and will not replace controllers or keyboards because they are more of a different type of gaming.      



XBOX 360 VS Atari Jaguar Controllers

Xbox 360


The Xbox 360 is a newer controller and it is one of the controller that is made for comfortable feeling and it is for sitting back and chilling out, The controllers feel is the most important thing about the controller and it is comfortable and easy to use without having to reach your hands across the controller. The controller looks great and it looks better than the Atrai jaguar and feels better 




       

Image result for xbox 360 controller


Atari jaguar

This is one of the most hideous controllers I have ever seen, it looks clunky and trash because the handles are not comfortable, it looks disgusting and the buttons at the bottom are very difficult to press which is a huge problem because the controller is meant to be comfortable and easy to use. Controllers looking nice but feel and how easy it is to use it the best thing for a controller which the most important thing for a controller.    



Image result for atari jaguar





There is no contest and the xbox controller is far better than the atrai controller in almost every single way which shows us the the games company's learn from their mistakes 













Monday, 10 October 2016

Game Comparison

Level 3 games design
unit 78 detail graphics for computer games
Charles Hardy

Image result for gta 5 box artGame Comparison

Enclosed inside this document is two games which are compared in many different ways to show the difference between each game and how some games are on the complete opposite end of the spectrum when it comes to graphics, game play etc. The games I have chosen are "GTA5" or "Grand theft auto" ("GTA5" will be used for the rest of the article) and "Risk of rain" because they are very different games in game play, visual effects and even behind the scenes are completely different.


Graphics

The art styles are completely different and are not meant to be similar because of the way the games plays, if risk of rain had the same graphics as GTA5 or vise versa it would look out of place. GTA5 has photo realistic graphics and they are as real as possible and with graphic enhancing mods it looks even better. Risk of rain however looks completely different with its very pixelated graphics and almost shoddy with a very exaggerated look. First lets look at risk of rain and how the graphics work and make the game look good while keeping that new look despite looking old.

Risk Of Rain Graphics

Image result for risk of rainAs you can see from the image, Risk of rain has a very strange look to it as the game looks very old with its pixelated look. The game uses some basic art styles such as exaggeration for the size of some of the monsters and also uses a pixel art style but does this in a very clever way. The way the background looks further away than the main screen could suggest some clever cell shading and the HUD looks closer than the rest of the screen. The graphics look basic but have a polished look which make the game look nice. I choose this image as it accurately depicts what the game is about and how the art style makes certain aspects of the game look really further forward or backwards compared to the other things on the screen.  

Grand Theft Auto Graphics

Image result for gta5 gameplay
Image result for gta 5 before and after graphic modsGTA5 has some very photo realistic graphics and the textures with the shadows make the photo realistic graphics make them  look very elucidated. The graphics are not exaggerated and the smooth surface with no ruff edges look phenomenal, the sheer amount of quality is fantastic and is one of the most photo realistic looking open world games ever made. GTA5 looks even better with graphic enhancement mods. The reason I choose these images is because the first image shows a decent shot of the character and buildings with shadow and the second image is very good at showing a before and after.







Comparison Graphics

The graphics in both games are completely opposite and they look different with no art styles in common at all. They both have there strengths with no real negatives. Some people will hate risk of rains look and some will think the art style is very clever and will appreciate the art style. With GTA5 not many people will say that the game looks bad and most will be very impressed with the beauty of the game. The art style suit the game though as GTA5 graphics on risk of rains would look ridiculous and over the top for such a simple 2D game and this would be the same case as risk of rains graphics on GTA5 would make the game unplayable. 





File extensions and File types

The file types for each game are different because of the game texture quality and how big each file has to be which means risk of rain and GTA5 will be different. Risk of rain uses ini files which stands for initialization and they are on the same lines as txt and cfg files. The textures are vector images because when you have the option in the games menu to zoom in and out giving the player a chance to see more of the layout of the map and because of this the images never lose out on quality. GTA5 could uses a mixture of raster and vector images as when zooming in on walls it because pixelated and blurred but because it is a background not many players will care about such a small flaw and people or cars stay the same quality because you will zoom in on them with a sniper etc. This means that risk of rain likely just uses jpeg files while GTA5 uses both jpegs and tif files to make sure the player gets the best experience. The trailers above are prove that for the above text.

HUD

Image result for risk of rainImage result for gta5 hud
The HUD in both games are very different as each one is used in a different way. The gta5 HUD is simple with a fair amount of information on the screen and only shows half of the information until you press a button and the rest of the HUD shows. I choose this image because it very clearly shows the games HUD and labels it. The Risk of rain HUD is different because it shows all of it at any given time and there is no way to show more or hide more with the game. The reason that the game does it like that is because all of the information shown on screen is required. I choose the image because it only shows the basics of the HUD and nothing else on the screen. 

Compression

Compression is used when an image is to big and needs to be smaller. This is done by reducing the amount of pixels on the sprite/image. This does lower the quality of the original image but this does not always matter because the image could be a large sprite meaning that pixels will not been shown. Risk of rain is clearly very compressed because the images are almost always so pixelated that you can see the pixels even if you have zoomed out the furthest possible amount. GTA5 has been compressed but not as much as the pixel count is very high because of the texture quality. The reason for compression is so other machines of less power can run the game as well as the developers  machine. I choose this image because it highlights of the main points of what I was saying earlier about how the texture only changes quality if the image is small or has small details.   


Image result for compression games

Box Art

The box art is used to shot the player what they are buying before the actually buy the game, this helps give the player an insight into what they are buying and even some screen shots etc. Because risk of rain is an indie game and this means that there was never a physical copy made, I will be using the closest thing to a box art. Both of the box arts shot detail about the games and it is clear what each one is about and what the general gist of the game is. The box art on GTA5 is what happens in the game and players who have never heard of the game will know what they are buying when they pick the game off the shelf, while risk of rain has more mystery it certainly has somethings about it that are obviously there for a reason, the art is pixelated and the background is very simple. The art styles on the box are even different and because both games where released in the same year, it really is amazing that they where both successful dispute being so different, even for the box art.



Image result for gta5 box artImage result for risk of rain

Conclusion

The final conclusion is that these games despite having almost nothing in common are still huge hits with one game yielding more money than any video game ever made and really will be remembered in the gaming community as a masterpiece, as for risk of rain it did so well that the two man team that made have since started a company and are making more games for their fans to enjoy. Both games are fantastic examples of how to do art styles correctly. These games may be different but the one thing they have in common is success and are both insanely fun games, made by two different teams with two people working on one game and thousands on the other with different budges and art styles which is what makes these games stand out among the crowd of games released each day.



(1)http://www.rockstargames.com/newswire/article/49291/grand-theft-auto-v-official-cover-art.html
(image 2) http://store.steampowered.com/app/248820/
(3)https://i.ytimg.com/vi/d74REG039Dk/maxresdefault.jpg
(4)https://img.gta5-mods.com/q95/images/realism-graphics-mod/1fcbff-Untitled-1.jpg
(5)https://upload.wikimedia.org/wikipedia/en/6/6c/Risk_of_Rain_Cover.png
(6)http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364906194.jpg