Tuesday 17 January 2017

Selling games and understanding the games industry

TOP 10 BEST SELLING GAMES EVER MADE:

10. Diablo 3
Price on release: 40$
DEV FOR GAMES: pcSold: 30 Million Copies


9. New super Mario
Price on release: 20$
DEV FOR GAMES: Will
Sold: 30.79 Million Copies

8. Will sports resorts
Price on release: 40$
DEV FOR GAMES: Will
Sold: 32.80 Million Copies

7. Tetris on the game boy
Price on release: 90$
DEV FOR GAMES: Gameboy
Sold: 35 Million Copies

6. Mario kari will
Price on release: 42$
DEV FOR GAMES: Will
Sold: 36.38 Million Copies

5.super Mario bros
Price on release: 60$
DEV FOR GAMES: Will 
Sold: 40.24 Million Copies

4. GTAV
Price on release: 60$
DEV FOR GAMES: Xbox 360 and PS3 
Sold: 54 Million Copies

3. Minecraft
Price on release: 14$
DEV FOR GAMES: pc
Sold: 70 Million Copies

2. Will sports
Price on release: free with the will
DEV FOR GAMES: Will 
Sold: 82.69 Million Copies

1.Tetris
Price on release: free
DEV FOR GAMES: All
Sold: 100 Million Copies


I think that the games where successful are because they appeal to many different people and they are fun and well built. A large amount of the games could appeal to a mass audience, which could cause more sales! The reason that the sold so well is different. The games are well made and looked great.

Games that failed

ET was made for the atrai:

Budget: 5 million
Sales: 1.5 million

ET The game is one of the worst games ever made. ET failed because the game has some of the worst, WORST music of any game that has ever been released. It failed not only in poor game play, the sales flopped. The atrai's downfall was said to be because of ET the game. It was a complete fail, the game was so bad that it became rare after a large group of people buried copies of the game. It will go down in history for being one of "the biggest commercial failures in video gaming" $310. Loads of money was spent on getting the license for ET because it was so popular.

Grim fandango: Windows:

Budget: 3 million dollars
Sales: 500,000 copies sold

Grim fandango failed not like most games, the game was loved  by fans and has a very rare "overwhelming positive" on steam, this is very rare for games to achieve as it is up to the community who rates the games. The game however failed because it, like titan fall 2 was because the developers tried to release the game the same month as other huge titles such as Pokemon and zelda. The game was doomed to fail going up against colossal titans while it unfortunately was a rather unknown title.

Daikatana: Windows, gameboy colour and the Nintendo 64

Budget: 44 million
Sales: 200,000 copies sold

Daikatana is a game that was released in the year 2000, the game according to steam was a bug filled mess where the devs got the names of the characters wrong as the voice actor pronounced the game wrong. The devs all the ran out of money and where trying to get more money to pay for the release of the game. The game failed because of this and the devs money management must have gone horribly wrong. The game sold decent even but because of the devs shocking money management the game flopped.


apb reloaded: Windows and was planned for Xbox and ps3 but the game never came out on those

Budget: 100 million dollar
Sales:  130,000

apb reloaded failed because 6 weeks after the game was released, the company filed for bankruptcy and the severs where shut down shortly after. The game also spend 100 million dollars on the game already making it very difficult to make a large profit. The budget was to much and the game was not great and was free to play as well.

shenmue: dream-cast

Budget: 70 million dollar
Sales:  1.2 million

The game was given decent press overall, but the budget was far far FAR too much. The game was a fail because the sales where not even for a budget that was worth so much, the game was well made so much so that at least there will be another one made. The games budget was its ultimate fail.



https://en.wikipedia.org/wiki/Atari_video_game_burial
http://www.bbc.co.uk/news/magazine-35560458
http://www.connectedly.com/10-best-selling-video-games-all-time#slide2

Understanding the games industry

Image result for game development cost breakdownUnderstanding the games industry, the games industry has lots of very simple fundamental basics in business. There are many different ways of things in the industry and here are just some of those:

Cost in creating a game is made up of different factors such as programming etc. A game that is a huge hit will use its budget well without over spending and only buy what is absolutely necessary. A game like the last of us spent its money well and made a high quality fantastic game that millions of people played and enjoyed. They spent there money well and it paid off, games like Daikatana went complete reckless abandon with their money and blew it on useless things such as a lovely expensive 1 million dollars a month suite. Games don't always fail because of the game being bad (although that is a very big factor) but because of the money mangers who fail at there jobs. 
Ways that companies afford this are though many different means, kick starters are very popular currently. A kick starter is when someone gives out money to help you and you hand out rewards when the game is complete. Big companies already have the funds but for a smaller developer this is a very good way to create your game. Self funded is a way because if you are creating the game with some friends they could help with the funding. Another way is bank loans though this is very risky as if things go very wrong it could cost people their houses etc. Indie developers really can't win when it comes to making games for cheap as they have to find very interesting ways of getting money. A big company will have plenty of money so they do not need any kind of funding.     
Small companies face many problems such as: money, time, man power. They do however have full control over their lives as they could work 12 hours a day for 4 days and have 3 days off while at a larger company you are stuck with set out hours. 

Indies do not have it all bad though, as they are growing in popularity very fast and people are making huge sums of money. The games development world is growing and still very popular. Out of all the popular ways of generating money I would personally chose kick starter because I would feel more motivated not to disappointing all the people who donated on my kick starter. 





(1) https://www.quora.com/What-is-the-budget-breakdown-of-AAA-games
(2)http://www.cracked.com/personal-experiences-1596-5-things-we-learned-making-biggest-flop-in-game-history.html

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